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SPL3

the parkour world championships

Competition Formats

SKILL

SKILL

PRELIMS | AUG 16TH

COMMUNITY ROUND

  • 6 Challenges

  • 20 Minute Time Limit

  • Each challenge has its own specific criteria

  • All athletes on the course at the same time

  • 0.5 points per completed challenge

  • Speed bonus awarded if multiple competitors complete all challenges.

    • EXAMPLE: Three competitors complete all 6 challenges

      • 1ST: 4.0 points

      • 2ND: 3.5 points

      • 3RD: 3.0 points

  • Tied competitors who complete less than 6 challenges will be ranked by how quickly they completed their total number of challenges

SEMI FINALS | AUG 17TH

TIME ROUND

  • Top 8 competitors qualify

  • 5 Challenges

  • 2 Minute time limit

  • Each challenge has its own specific criteria

  • One athlete on the course at a time

  • Competitors who haven't performed yet must wait in isolation and cannot watch others have their turn

  • 1.0 points per completed challenge

  • 1.0 speed bonus point for the athlete who completes all 5 challenges the fastest.

FINALS | AUG 18TH

CHAMPIONSHIP ROUND

  • Top 5 competitors qualify

  • 3 Challenges

  • 3 Attempts

  • Attempts in rotation

    • Each competitor makes an attempt until all have gone, then the next set of attempts begin

  • Each challenge is worth:​

    • One bang: 4.0 points​

    • 2nd attempt: 3.5 points

    • 3rd attempt: 3.0 points

  • All 3 days scores are added together to determine the final ranking​

  • Partial completions in the Finals may be used to break ties

    • Whomever was judged as being closer to finishing a challenge

SPEED

SPEED

PRELIMS & SEMI FINALS | AUG 16TH & 17TH

  • Start and finish points are marked by laser gates or touch pads

  • Competitors trigger their own start

  • Checkpoints must be navigated in a specific order

    • Red Flags must stay to the competitors' right side

    • Yellow Flags must stay to the competitors' left side

  • Each competitor gets one official run

  • Top 8 competitors qualify for the Semi Finals

FINALS | AUG 18TH

  • Top 5 competitors qualify for the Finals

  • Competitors practice in isolation

  • Each competitor gets two official runs

    • Only the fastest of their two runs contributes to their total score​

  • Start/Finish and Checkpoint rules are the same as in the prior rounds of competition​

ALL ROUNDS SCORING

  • Speed courses are scored by rank point

  • Rank point differences double each day

    • Prelims - 0.5 point per ranking​

    • Semi Finals - 1.0 point per ranking

    • Finals - 2.0 points per ranking

  • Scores from all 3 days of competition are added together​

  • Total time is used to decide final rank if competitors tie in rank points

STYLE

STYLE

PRELIMS | AUG 16TH

COMBO ROUND

  • 3 zones: 1 combo in each zone

  • A combo is 2 - 3 moves

  • Strict connections

    • Maximum of 2 foot contacts between moves​

    • Cannot do two filler moves in a row

      • Example moves: roll, ground kong, scoot, kong up, cartwheel, etc​

  • All competitors get one attempt before moving to the next zone​​

  • Combos are judged on the following criteria:

    • Difficulty (Scale, Connection, Progression, Obstacle Interaction)​

    • Composition (Less filler, more substance)

    • Execution (Clean landings and/or unique style)

    • Variety (of skills and structures)

  • Competitors are ranked after each zone based on overall impression (no scores are given)​

  • Final ranks will be awarded rank points

    • 0.2 point difference between rankings​

      • Eg. 1st: 10.0​2nd: 9.8, 3rd: 9.6

SEMI FINALS | AUG 17TH

LINE ROUND

  • Top 8 competitors qualify

  • Competitors will construct one style line using the any part of the field of play

  • There is no length requirement, but a line should be longer than a combo

    • Competitors are encouraged to keep their line under 10 seconds​

  • They get one attempt to perform their line

  • Lines are judged on the following criteria:

    • Difficulty (Scale, Connection, Progression, Obstacle Interaction)​

    • Composition (Less filler, more substance)

    • Execution (Clean landings and/or unique style)

    • Variety (of skills and structures)

  • Competitors will receive one score based on overall impression out of a possible 10.0 points.​

FINALS | AUG 18TH

BIG TRICK ROUND

  • Top 5 competitors qualify

  • Competitors will perform one big trick using the any part of the field of play

  • They get three attempts to land their trick

  • Attempts in rotation

    • Each competitor makes an attempt until all have gone and then the next set of attempts begins​

  • Tricks are judged on the following criteria:

    • Difficulty (Scale, Progression, Obstacle Interaction)​

    • Execution (Clean landings and/or unique style)

  • Competitors will receive one score for each attempt based on overall impression out of a possible 10.0 points.​

  • Only the best of 3 attempts counts for an official big trick score

  • Scores from all 3 days of competition are added together to determine the final ranking

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SPORT Parkour League was founded with the mission of creating an engaging competitive platform for parkour athletes that remains true to the culture.  We aim to provide an avenue for athletes to participate in competition by creating a standardized format and season of events around the world.

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